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 Forum: NetEA Adeptus Astartes   Topic: Iron Hands v1.1

 Post subject: Re: Iron Hands v1.1
Posted: Wed Jun 29, 2016 4:35 am 

Replies: 61
Views: 43018


Deathwind pods are very good, spamming 200pt deathwinds t1 could be a problem – not as good as drop-souts used to be (before their removal), but only 50pt more and 50pt cheaper than devs … Again, my rules knowledge is still in its fledgling stages... but since you need the strike cruiser to deploy ...

 Forum: NetEA Adeptus Astartes   Topic: Iron Hands v1.1

 Post subject: Re: Iron Hands v1.1
Posted: Tue Jun 28, 2016 1:12 pm 

Replies: 61
Views: 43018


Thanks for the detailed feedback, especially on bionics pricing. is 0-2 Iron Clad restriction needed?? Duno, the IC are great though offering good option in CC and FF. From the list you posted I think there has been confusion on the dreadnought/IC upgrade 'Add up to 2 of the following in any combin...

 Forum: NetEA Adeptus Astartes   Topic: Iron Hands v1.1

 Post subject: Re: Iron Hands v1.1
Posted: Tue Jun 28, 2016 5:13 am 

Replies: 61
Views: 43018


5 games with Iron hands on weekend at tournament which allowed experimental lists at a penalty I went 0-5 (5 losses) but had a heap of fun and my opponents liked the Iron Hands list, I was out activated on nearly all occasions.. expected with only 8 activations. Played - Marines, Marines, Steel Legi...

 Forum: NetEA Adeptus Astartes   Topic: Iron Hands v1.1

 Post subject: Re: Iron Hands v1.1
Posted: Wed Mar 18, 2015 12:10 pm 

Replies: 61
Views: 43018


The more I think about it, maybe the resilience angle of the bionics isn't the avenue to go with, but more with system augmentations... bionics eye improve accuracy, bionic legs improve stability etc etc... While I like the idea of a 3+ save... :)

Cheers

 Forum: NetEA Adeptus Astartes   Topic: Iron Hands v1.1

 Post subject: Re: Iron Hands v1.1
Posted: Wed Mar 18, 2015 12:04 pm 

Replies: 61
Views: 43018


Hey thanks for the quick response...I'm fairly inexperienced with Epic... so all suggestions should be taken with a grain of salt... ;D Overall I think the crux of the Iron Hands ethos is there....I think you've covered things nicely... but we obviously need more testing.. As someone who does like k...

 Forum: NetEA Adeptus Astartes   Topic: Iron Hands v1.1

 Post subject: Re: Iron Hands v1.1
Posted: Wed Mar 18, 2015 5:47 am 

Replies: 61
Views: 43018


Firstly... THank-you for an Iron Hands development!! Secondly...I am more than happy to report back any findings in our small playgroup. Thirdly... While I haven't read all of the 19 pages and back information and development... one thing I picked up on was the talk about the bionics and potential I...

 Forum: NetEA Tau   Topic: Tau Army List vs 6.72 (Developmental)

Posted: Sun Mar 01, 2015 2:55 am 

Replies: 30
Views: 18037


Are there plans to include the Riptide in the new rules?

Sorry if this has been posted elsewhere.. but couldn't see it in the development rules :)

Cheers

Deez
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