Login |  Register |  FAQ
   
Search found 36 matches
Search these results:

Author Message

 Forum: Wargames Trades   Topic: Good Trader Notices: Master Thread.

Posted: Thu Feb 16, 2012 1:53 am 

Replies: 2188
Views: 1653598


Great trade with Steve54. Lots of minis, painted, properly packed, with the detail to hold painting some unpainted minis for a while and some nice extras. Everything nice, easy and in time.

 Forum: NetEA Tyranids   Topic: Another quite different tyranid approach

Posted: Sat Nov 26, 2011 4:54 pm 

Replies: 32
Views: 12599


Anyway, in my side the discussion is over, as we are speaking about the gender of the angels already. The intention was to release another view of the tyranid army which people might like, so we could check if working on it is fine. There are two armies usable and they have things that can be exploi...

 Forum: NetEA Tyranids   Topic: Another quite different tyranid approach

Posted: Sat Nov 26, 2011 3:36 pm 

Replies: 32
Views: 12599


Our intention is to represent tyranids as close to the background as is possble within the epic ruleset, not to match the 40k playstyles. Dewfinitely agree. As the source was from WH40K, I was going to it, but I'm including references to the whole picture in the rest. I can go to all my list of Tyr...

 Forum: NetEA Tyranids   Topic: Another quite different tyranid approach

Posted: Sat Nov 26, 2011 3:31 pm 

Replies: 32
Views: 12599


I just had a quick look at the Imperial Armour: Anphelion Project, depicting a war against tyranids. They attack in waves and do retreat. Your understanding of how tyranids fight is inaccurate. Anphelion is WH40K apocalypse (which I've played indeed several times): how can you retreat from a combat...

 Forum: NetEA Tyranids   Topic: Another quite different tyranid approach

Posted: Sat Nov 26, 2011 2:51 pm 

Replies: 32
Views: 12599


Right, no worries. I didn't think it would be such different in a second chance as per the comments seen, but having the idea of it there could already be inspiration enough. Just remember I put two ideas, one quite simpler: going the inspiring way instead of the fearless way (both together is proba...

 Forum: NetEA Tyranids   Topic: Another quite different tyranid approach

Posted: Sat Nov 26, 2011 3:35 am 

Replies: 32
Views: 12599


Let me rephrase; We're interested in what slight changes you'd make to the current special rules, but we're not looking to start again from scratch. I definitely understand it: it has to be a hell of a job to do a good army book, and after the job the team has taken lately, it's normal it's tested ...

 Forum: NetEA Tyranids   Topic: [OLD] Tyranid Army List v10

 Post subject: Re: Tyranid Army List v10
Posted: Sat Nov 26, 2011 3:27 am 

Replies: 101
Views: 33833


I have to agree that I don't like the emphasis that v10 puts on large numbers of lone harridans. It's not fluffy. I meant that when in leviathan v3 you lose the harridan prime from the independent formation, the remaining formation is quite a ploff, even if you have another harridan (and that unit ...

 Forum: EpiComms NetEA Rules Amendments   Topic: Abandoning units when moving

Posted: Fri Nov 25, 2011 8:37 pm 

Replies: 11
Views: 3105


Yes, just as I thought then. One last question remains then: how do you decide which part of the unit is "out of formation"? Is it just by numbers, or you just declare which part you consider the unit? (Imagine this odd case: you have 6 gaunts and 2 tyranid warriors in a 8 unit formation, ...

 Forum: EpiComms NetEA Rules Amendments   Topic: Abandoning units when moving

Posted: Fri Nov 25, 2011 7:34 pm 

Replies: 11
Views: 3105


Can you deliberately move units out of formation so they die in the end of the turn? Possible reasons to do that (as examples): - You want termagaunts moving to a different unit, so you need them dead in the original one. - You want to leave behind a slower moving unit (like spore mines in a synapse...

 Forum: NetEA Tyranids   Topic: Another quite different tyranid approach

Posted: Fri Nov 25, 2011 7:20 pm 

Replies: 32
Views: 12599


Then I feel I'd have liked more those earlier versions. I really don't think the current ones are unplayable at all; they just don't taste like real tyranids when playing. We've just hashed out a new set of special rules, and we're not looking to rewrite them at the moment. Sorry if they don't meet ...

 Forum: NetEA Tyranids   Topic: [OLD] Tyranid Army List v10

 Post subject: Re: Tyranid Army List v10
Posted: Fri Nov 25, 2011 6:58 pm 

Replies: 101
Views: 33833


There are no harpies in v10, BlackLegion (see the topic); and they aren't synapse, so anywhere where you lose a separate units synapses is lost (you can't close the flank if you havent most of your nids all together, so forget about controlling distant points. I understand Ulrik's comment on table c...

 Forum: EpiComms NetEA Rules Amendments   Topic: Can skimmers end their activation hovering way over terrain?

Posted: Fri Nov 25, 2011 1:26 pm 

Replies: 33
Views: 8561


Good news. Thanks. Could be both ways, so better ask.

 Forum: NetEA Tyranids   Topic: Another quite different tyranid approach

Posted: Fri Nov 25, 2011 1:15 pm 

Replies: 32
Views: 12599


Sigh, not again..... I think there's no real clear idea how nids work and just about every man and his dog has an opinion. It's the reason no Nid list has ever been completed. Unluckily I wasn't yet in the community by the time all the discussion was held, so I couldn't participate in the originals...

 Forum: NetEA Tyranids   Topic: [OLD] Tyranid Army List v10

 Post subject: Re: Tyranid Army List v10
Posted: Fri Nov 25, 2011 12:40 pm 

Replies: 101
Views: 33833


Right.

 Forum: EpiComms NetEA Rules Amendments   Topic: Can skimmers end their activation hovering way over terrain?

Posted: Fri Nov 25, 2011 5:30 am 

Replies: 33
Views: 8561


Mi previous post was overseen, I'm afraid, so I re-ask it here: One additional clarification: I guess tyranid skimmer war engines (Id est, harridans), who don't suffer dangerous terrain tests for normal ground, do suffer dangerous terrain tests for getting into terrain when they are skimmers, right ...
Sort by:  
Page 1 of 3 [ Search found 36 matches ]



Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net