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Forum: Wargames Trades Topic: Good Trader Notices: Master Thread. |
etriustremere |
Posted: Thu Feb 16, 2012 1:53 am
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Replies: 2188 Views: 1653598
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Great trade with Steve54. Lots of minis, painted, properly packed, with the detail to hold painting some unpainted minis for a while and some nice extras. Everything nice, easy and in time. |
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Forum: NetEA Tyranids Topic: Another quite different tyranid approach |
etriustremere |
Posted: Sat Nov 26, 2011 4:54 pm
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Replies: 32 Views: 12599
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Anyway, in my side the discussion is over, as we are speaking about the gender of the angels already. The intention was to release another view of the tyranid army which people might like, so we could check if working on it is fine. There are two armies usable and they have things that can be exploi... |
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Forum: NetEA Tyranids Topic: Another quite different tyranid approach |
etriustremere |
Posted: Sat Nov 26, 2011 3:36 pm
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Replies: 32 Views: 12599
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Our intention is to represent tyranids as close to the background as is possble within the epic ruleset, not to match the 40k playstyles. Dewfinitely agree. As the source was from WH40K, I was going to it, but I'm including references to the whole picture in the rest. I can go to all my list of Tyr... |
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Forum: NetEA Tyranids Topic: Another quite different tyranid approach |
etriustremere |
Posted: Sat Nov 26, 2011 3:31 pm
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Replies: 32 Views: 12599
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I just had a quick look at the Imperial Armour: Anphelion Project, depicting a war against tyranids. They attack in waves and do retreat. Your understanding of how tyranids fight is inaccurate. Anphelion is WH40K apocalypse (which I've played indeed several times): how can you retreat from a combat... |
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Forum: NetEA Tyranids Topic: Another quite different tyranid approach |
etriustremere |
Posted: Sat Nov 26, 2011 2:51 pm
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Replies: 32 Views: 12599
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Right, no worries. I didn't think it would be such different in a second chance as per the comments seen, but having the idea of it there could already be inspiration enough. Just remember I put two ideas, one quite simpler: going the inspiring way instead of the fearless way (both together is proba... |
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Forum: NetEA Tyranids Topic: Another quite different tyranid approach |
etriustremere |
Posted: Sat Nov 26, 2011 3:35 am
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Replies: 32 Views: 12599
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Let me rephrase; We're interested in what slight changes you'd make to the current special rules, but we're not looking to start again from scratch. I definitely understand it: it has to be a hell of a job to do a good army book, and after the job the team has taken lately, it's normal it's tested ... |
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Forum: NetEA Tyranids Topic: [OLD] Tyranid Army List v10 |
etriustremere |
Posted: Sat Nov 26, 2011 3:27 am
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Replies: 101 Views: 33833
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I have to agree that I don't like the emphasis that v10 puts on large numbers of lone harridans. It's not fluffy. I meant that when in leviathan v3 you lose the harridan prime from the independent formation, the remaining formation is quite a ploff, even if you have another harridan (and that unit ... |
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Forum: EpiComms NetEA Rules Amendments Topic: Abandoning units when moving |
etriustremere |
Posted: Fri Nov 25, 2011 8:37 pm
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Replies: 11 Views: 3105
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Yes, just as I thought then. One last question remains then: how do you decide which part of the unit is "out of formation"? Is it just by numbers, or you just declare which part you consider the unit? (Imagine this odd case: you have 6 gaunts and 2 tyranid warriors in a 8 unit formation, ... |
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Forum: EpiComms NetEA Rules Amendments Topic: Abandoning units when moving |
etriustremere |
Posted: Fri Nov 25, 2011 7:34 pm
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Replies: 11 Views: 3105
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Can you deliberately move units out of formation so they die in the end of the turn? Possible reasons to do that (as examples): - You want termagaunts moving to a different unit, so you need them dead in the original one. - You want to leave behind a slower moving unit (like spore mines in a synapse... |
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Forum: NetEA Tyranids Topic: Another quite different tyranid approach |
etriustremere |
Posted: Fri Nov 25, 2011 7:20 pm
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Replies: 32 Views: 12599
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Then I feel I'd have liked more those earlier versions. I really don't think the current ones are unplayable at all; they just don't taste like real tyranids when playing. We've just hashed out a new set of special rules, and we're not looking to rewrite them at the moment. Sorry if they don't meet ... |
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Forum: NetEA Tyranids Topic: [OLD] Tyranid Army List v10 |
etriustremere |
Posted: Fri Nov 25, 2011 6:58 pm
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Replies: 101 Views: 33833
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There are no harpies in v10, BlackLegion (see the topic); and they aren't synapse, so anywhere where you lose a separate units synapses is lost (you can't close the flank if you havent most of your nids all together, so forget about controlling distant points. I understand Ulrik's comment on table c... |
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Forum: EpiComms NetEA Rules Amendments Topic: Can skimmers end their activation hovering way over terrain? |
etriustremere |
Posted: Fri Nov 25, 2011 1:26 pm
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Replies: 33 Views: 8561
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Good news. Thanks. Could be both ways, so better ask. |
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Forum: NetEA Tyranids Topic: Another quite different tyranid approach |
etriustremere |
Posted: Fri Nov 25, 2011 1:15 pm
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Replies: 32 Views: 12599
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Sigh, not again..... I think there's no real clear idea how nids work and just about every man and his dog has an opinion. It's the reason no Nid list has ever been completed. Unluckily I wasn't yet in the community by the time all the discussion was held, so I couldn't participate in the originals... |
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Forum: NetEA Tyranids Topic: [OLD] Tyranid Army List v10 |
etriustremere |
Posted: Fri Nov 25, 2011 12:40 pm
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Replies: 101 Views: 33833
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Forum: EpiComms NetEA Rules Amendments Topic: Can skimmers end their activation hovering way over terrain? |
etriustremere |
Posted: Fri Nov 25, 2011 5:30 am
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Replies: 33 Views: 8561
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Mi previous post was overseen, I'm afraid, so I re-ask it here: One additional clarification: I guess tyranid skimmer war engines (Id est, harridans), who don't suffer dangerous terrain tests for normal ground, do suffer dangerous terrain tests for getting into terrain when they are skimmers, right ... |
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