Login |  Register |  FAQ
   
Search found 43 matches
Search these results:

Author Message

 Forum: NetEA Adeptus Astartes   Topic: Land Raiders

 Post subject: Re: Land Raiders
Posted: Fri Oct 08, 2010 6:15 pm 

Replies: 229
Views: 46177


all those weapons are mostly targeted by a machine spirit, though, have very reduced arc of fire compared to that of an infantry man, and must all fire from the same point (so lesser LOS/LOF). Be careful with straight number comparisons... If 40K doesn't even make that distinction, why should Epic?...

 Forum: NetEA Adeptus Astartes   Topic: Land Raiders

 Post subject: Re: Land Raiders
Posted: Mon Oct 04, 2010 3:22 am 

Replies: 229
Views: 46177


FF5+ +1EA would equal two stands of marines, if you think that marines with just bolters=FF5+, the LRC has 12 bolters, the equivalent to anywhere from 2 to 4 stands depending on how many guys you have per stand. And then you add the assault cannon.

 Forum: NetEA Tyranids   Topic: OLD - [Epic: Xenos] Hive Fleet Onachus v0.1.1

Posted: Sun Oct 03, 2010 3:41 am 

Replies: 55
Views: 8899


I'd say that if we are going for a first contact list (essentially Behemoth, right?), we'd restrict ourselves to the units present before 3rd edition, correct? With the recent ret-con, we'll have Hierodules, but nothing larger than that. That will leave us with the Tyrant, Zoanthropes, Lictors, Gene...

 Forum: NetEA Adeptus Astartes   Topic: Land Raiders

 Post subject: Re: Land Raiders
Posted: Thu Sep 16, 2010 12:30 am 

Replies: 229
Views: 46177


@notanoob: A stand of Space Marines is roughly 4 Bolters and one Missile Launcher or Flamer. So then the Crusader has 3 stands worth of bolters. That's a lot of firepower. A LR crusader would have more difficulty targeting individual infantry than a squad of infantry, though. Even so, three stands ...

 Forum: NetEA Adeptus Astartes   Topic: Dark Angels

 Post subject: Re: Dark Angels
Posted: Mon Sep 13, 2010 4:47 am 

Replies: 162
Views: 26837


I always though that Dark Angels would be real easy to make. Bigger Termy formation to represent the fact that they have more, duel autocannon Dreads for Mortis, plasma tacs, Ravenwing (six bikes, an attack bike and one land speeder variation). Isn't that the long and short of what makes their army ...

 Forum: NetEA Chaos   Topic: World Eaters 3.7 - List Reviewed and Released

Posted: Thu Sep 09, 2010 2:59 am 

Replies: 174
Views: 60637


frogbear wrote:
Notanoob wrote:
That seems perfectly fluffy/reasonable to me.


Which thing? :P

I was refering to the Juggers, but somehow my post ended up going on very late.

 Forum: NetEA Chaos   Topic: World Eaters 3.7 - List Reviewed and Released

Posted: Mon Sep 06, 2010 4:59 pm 

Replies: 174
Views: 60637


That seems perfectly fluffy/reasonable to me.

 Forum: NetEA Adeptus Astartes   Topic: Land Raiders

 Post subject: Re: Land Raiders
Posted: Mon Sep 06, 2010 4:06 pm 

Replies: 229
Views: 46177


6 Bolters is roughly a stand of Space marines right? So 2 sets of 6 would be +1EA? And with all of the bullet flinging potential at short range, it would have FF3+ right?

 Forum: NetEA Tyranids   Topic: New Tyranids

 Post subject: New Tyranids
Posted: Sat Dec 12, 2009 5:19 am 

Replies: 76
Views: 21664


Don't go off on this stuff yet, just wait for the codex to come out. Some of the stuff in there seems ridiculous/overpowered/unrealistic in general.

 Forum: NetEA Adeptus Astartes   Topic: Landraider Ares

 Post subject: Landraider Ares
Posted: Thu Dec 10, 2009 4:11 am 

Replies: 24
Views: 4434


Wasn't this about a Land Raider variant? Anyho... I personally love the idea of an alternate list where you get to use stuff like this that you'd have to convert. Like the Sabre Tank Hunter, a Rhino variant that has a massive (appears to be bigger than a Demolisher Cannons) Auto-cannon. Or heck, eve...

 Forum: NetEA Tyranids   Topic: Bio Cannons

 Post subject: Bio Cannons
Posted: Wed Nov 04, 2009 2:01 am 

Replies: 30
Views: 5422


Quote: (Jeridian @ Nov. 02 2009, 23:50 ) Epic Armageddon ruleset =/ Warhammer 40,000 ruleset ...If you want awesome firepower, go play Imperial Guard. Well, what else do we have to go by for Biocannon stats? Nothing, so this argument seems pointless to me in this case. Also, asking for at least...

 Forum: Other Scale Wargames (15mm and larger, and other scales)   Topic: 40k - My Word

 Post subject: 40k - My Word
Posted: Tue Nov 03, 2009 12:32 am 

Replies: 39
Views: 11585


I have to agree. The rules are also needlessly ambiguous (when a power gamer reads them), and caused so many arguments that we spent 6 hours on our first game of it. Realism is not 40Ks specialty, and it has been loosing a what little it had ever since 4th edition rolled around. The reintroduction o...

 Forum: NetEA Tyranids   Topic: Bio Cannons

 Post subject: Bio Cannons
Posted: Tue Nov 03, 2009 12:03 am 

Replies: 30
Views: 5422


I guess that's what I'm arguing then. That the base Biocannon needs better stats. I mean really, would it be such a fearsome weapon if it's weaker than a battle cannon (which it is obviously more powerful than?). It doesn't make any sense to me that it's Ap4/At5, when it should be more like Ap3 (to ...

 Forum: NetEA Tyranids   Topic: Bio Cannons

 Post subject: Bio Cannons
Posted: Sat Oct 31, 2009 10:45 pm 

Replies: 30
Views: 5422


Quote: (fredmans @ Oct. 31 2009, 12:13 ) I have no problem with Bio-cannons being downgraded in order to achieve a design purpose. If Tyranid shooting becomes too good, Tyranids will start playing shooty instead of relying on assaults. Bio-cannons still DO serve the purpose of adding Blast Mark...

 Forum: NetEA Tyranids   Topic: Bio Cannons

 Post subject: Bio Cannons
Posted: Sat Oct 31, 2009 7:38 am 

Replies: 30
Views: 5422


Either way, that is many times better than a double auto cannon. Way better. Has a good chance to kill Monoliths and space marines alike. Autocannons? Incapable of even glancing a Monolith, and has a tough time with Predators. brutal against infantry in anything less than power armor. But going by t...
Sort by:  
Page 1 of 3 [ Search found 43 matches ]



Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net