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 Forum: NetEA Chaos   Topic: Death Guard 0.8

 Post subject: Re: Death Guard 0.8
Posted: Wed Jan 24, 2024 2:05 pm 

Replies: 5
Views: 860


Wow! That was very very nice indeed! Thanx!

 Forum: EA Battle Reports   Topic: 8 Pics: IRON WARRIORS vs KNIGHT WORLD

Posted: Wed Jan 24, 2024 2:03 pm 

Replies: 6
Views: 862


Excellent rep! Lovely effects.

 Forum: NetEA Chaos   Topic: Death Guard 0.8

 Post subject: Re: Death Guard 0.8
Posted: Fri Jan 19, 2024 1:01 pm 

Replies: 5
Views: 860


Great! Any chance of porting this to armyforge?

 Forum: Wargames Trades   Topic: H: Epic Eldar, Ork, IG vehicles/titans W:£ or 40k Marines

Posted: Mon Jun 19, 2023 3:31 pm 

Replies: 2
Views: 14470


Hiya! I am trying to get hold of plastic eldar warpspiders. So I just thought I might ask - fully aware it might not be worthwhile the hassle for you...

 Forum: Wargames Trades   Topic: W: GW Epic Warpspiders H: monies, Epic, resins, 40K etc.

Posted: Wed Jun 07, 2023 8:22 pm 

Replies: 0
Views: 1843


Looking for any warpspiders I can possibly get my hands on to finish my old unit from way back when. 5 or so would do Happy to trade or buy.

 Forum: General Discussion   Topic: Stugmeister's New Artwork Thread

Posted: Mon Apr 03, 2023 8:36 am 

Replies: 17
Views: 16500


Gaslands is such a great game. I'd love to see more of that.

 Forum: 6mm (and 8mm)   Topic: AxelFendersson's new painting log

Posted: Thu Feb 02, 2023 12:26 pm 

Replies: 457
Views: 118292


Agreed. That Nightspinner version is leaps and bounds better than the others and your conversions are spot on.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 5:14 pm 

Replies: 59
Views: 30101


I like it, and I will try it. I found the hackdown a bit dull. It’s just that I am hesitant that the rot thing gets that much impact. But I’ll try!

I do stand by the second thing though: summoning and all except focus ought to be an intrinsic mandatory part of marine units.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 4:23 pm 

Replies: 59
Views: 30101


I honestly think that is a bit of an unnecessary list micromanagement. I think the summoning/rot thing at least could be mandatory as part of a (higher) base price of a marine unit, but I guess it is individually priced for historical reasons and difficult to agree upon.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 4:10 pm 

Replies: 59
Views: 30101


Yeah... I am not really convinced as to the utility of that Rot-ability at all. I suppose that if I do pay for the summoning I ought to go all in with the demon pool too. But I did not plan on all of them to be in need of demons every single turn and I am too cheap to buy demonic focus for all of th...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:20 pm 

Replies: 59
Views: 30101


Like moving the hulk to the second chosen

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:18 pm 

Replies: 59
Views: 30101


A bit Low on activations and some tweaking likely remains.

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:16 pm 

Replies: 59
Views: 30101


Incompertus, 2890 POINTS Death Guard (NetEA V0.7.2 Taccoms Thread) ================================================== PLAGUE MARINE RETINUE [490] Plaguecaster Lord, 7 Plague Marines, Lord of Contagion (Supreme Commander), Daemonic Pact & Nurgle's Rot (No LD!), 4 Death Guard Rhino, (Walkers) Plag...

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 12:12 pm 

Replies: 59
Views: 30101


Sounds like the zombie plan I had was valid then :)

 Forum: NetEA Chaos   Topic: Death Guard 0.7

 Post subject: Re: Death Guard 0.7
Posted: Thu Oct 06, 2022 10:53 am 

Replies: 59
Views: 30101


Great feedback - will take note. Particularly of that lone contagion option - completely passed me by. I was thinking one of the marine units be the blitz guard, so not much mobility needed there. Will probably add either shooty troops and/or rhinos to the other. I was going to rely on termies, chos...
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