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Forum: NetEA Adeptus Mechanicus Topic: Emperor Titans? |
Baduin |
Posted: Wed May 24, 2006 10:43 pm
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Replies: 32 Views: 8731
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As I see, Arms (with Plasma Annihilator and Hellstrom Cannon) in all proposed rules have 3 DC - as much as warhound. In my proposed version, all parts are one formation - to break it, you would need 22 blast markers. Otherways, parts of Imperator are suppressed as normal units - from back to forward... |
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Forum: NetEA Adeptus Mechanicus Topic: Emperor Titans? |
Baduin |
Posted: Wed Mar 01, 2006 1:45 am
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Replies: 32 Views: 8731
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Modified version of my proposed rules. Now Emperor is a group of warmachines making one formation - and it is possible to shoot bits of it, by destroying separate parts of it. Imperator Class Emperor Titan Chassis Type: War engine Speed: 15cm Armor Save: 4+ Close Combat: 5+ Firefight: 3+ Weapon: Ran... |
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Forum: NetEA Adeptus Mechanicus Topic: Emperor Titans? |
Baduin |
Posted: Sun Feb 26, 2006 6:00 pm
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Replies: 32 Views: 8731
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Is it a trick question? This is a part of my rules for the Chassis of the Emperor Titan. (and the only difference with Blarg's is critical damage effect and the fact that he mentions the shields only in the Carapace section.) I noticed that there is no mention about stepping over terrain, which shou... |
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Forum: NetEA Adeptus Mechanicus Topic: Emperor Titans? |
Baduin |
Posted: Fri Feb 24, 2006 6:25 pm
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Replies: 32 Views: 8731
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These rules are (at least intended to be) a simplification of Blarg's Emperor Titan rules. Imperator Class Emperor Titan Chassis Type: War engine Speed: 15cm Armor Save: 4+ Close Combat: 3+ Firefight: 3+ Weapon: Range, Firepower, Notes 4x Heavy Bolter: 30cm, AP5+, Forward Arc 3x Heavy Bolter: 30cm, ... |
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Forum: NetEA Adeptus Mechanicus Topic: AMTL, OGBM & GT Scenario |
Baduin |
Posted: Sun Feb 12, 2006 1:58 pm
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Replies: 63 Views: 15930
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Forum: NetEA Adeptus Astartes Topic: Marines vs. Titans |
Baduin |
Posted: Fri Feb 10, 2006 10:43 pm
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Replies: 132 Views: 24334
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I think creating different weapons configurations for Marines is too small scale thing for Epic. The stats of Tacs, Assault Marines, Devastators and Terminators are supposed to represent, as said above, a usual mix of weapons. Any new weapon configuration would require new unit and new models, diffe... |
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Forum: NetEA Adeptus Mechanicus Topic: AMTL, OGBM & GT Scenario |
Baduin |
Posted: Thu Feb 02, 2006 8:56 pm
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Replies: 63 Views: 15930
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Or, for example: Sacred Relics The remains of a destroyed Titan would be of a great use to an enemy. When an AMTL Ordinatus or a Battle Titan (not Warhound) is destroyed mark in some way place where the wreckage lies. AMTL player must hold all wreckage objectives on a given side of the table to qual... |
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Forum: NetEA Adeptus Mechanicus Topic: AMTL, OGBM & GT Scenario |
Baduin |
Posted: Thu Feb 02, 2006 5:02 pm
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Replies: 63 Views: 15930
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A simple way to increase importance of non-Titan units in AMTL army An army-list special rule Unstoppable Advance The doctrine of Titan Legions stresses that Titans should always manouver offensively tactically, regardless of the general strategic situation. They should strike for the heart of the e... |
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Forum: NetEA Adeptus Mechanicus Topic: AMTL, OGBM & GT Scenario |
Baduin |
Posted: Tue Jan 31, 2006 12:24 pm
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Replies: 63 Views: 15930
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When we are speaking about rules review, what about introducing the following special rule for Titan class war-engines. Crippled A titan-class war-engine which has lost half or more of its DC is crippled. It receives -1 to activation. Additionally, it cannot march, when doubling is treated as marchi... |
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Forum: NetEA Adeptus Mechanicus Topic: [BatRep] Iyanden vs. AMTL - 4000 points |
Baduin |
Posted: Wed Jan 25, 2006 7:26 pm
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Replies: 5 Views: 2129
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Rules for Knight Shield are: "This shield gives a Knight a 4+ saving throw, which may be taken against any attack. Make a single saving throw per hit with a Titan Killer weapon, rather than one for each point of damage. If the unit has the Reinforced Armour ability, then it may reroll it?s save usin... |
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Forum: NetEA Adeptus Astartes Topic: Marine Changes |
Baduin |
Posted: Mon Dec 12, 2005 10:05 pm
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Replies: 68 Views: 28159
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If you are worried about dreadnoughts being used in too great numbers, why not to model the rules on the Siegemaster sappers? "0-1 Dreadnoughts Detachment 1-5 Dreadnought Units The units may be split up and added to one or more detachments in the army, or fielded as a single formation in their own r... |
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Forum: NetEA Adeptus Astartes Topic: Marine Changes |
Baduin |
Posted: Mon Dec 12, 2005 11:29 am
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Replies: 68 Views: 28159
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I agree with creating a Dreadnought detachment and other proposed improvements. I would suggest the following: --1. I suggest exchanging most of the rules for They Shall Know No Fear with one simpler: SM halve the number of received BMs and of lossess due to assault resolution, rounding both d... |
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Forum: EpiComms NetEA Rules Amendments Topic: Garrisons on Overwatch |
Baduin |
Posted: Tue Nov 15, 2005 9:26 am
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Replies: 28 Views: 7447
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My solution would be the following rule: "Each garrison can declares pre-battle overwatch. Setting up in plain view on a battlefield is a risky decision, as enemy can subject you to pre-battle bombardment, spoiling attacks, air attack etc. To represent this roll a D6 for each unit in it overwatching... |
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Forum: EpiComms NetEA Rules Amendments Topic: Broken and Fearless |
Baduin |
Posted: Mon Nov 14, 2005 6:30 pm
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Replies: 32 Views: 8525
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What about the following rule: "Units belonging to formations withdrawing immediately after being broken in an engagement may ignore zones of control of units in the enemy formations they fought with. Units belonging to withdrawing formation may not enter zones of control of units in the enemy forma... |
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Forum: EpiComms NetEA Rules Amendments Topic: Broken and Fearless |
Baduin |
Posted: Sat Nov 12, 2005 11:35 am
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Replies: 32 Views: 8525
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Look in Epic Armageddon rulebook at section 1.13.3 Withdrawals:
"Units may ignore enemy zones of control while making a withdrawal move but may not move directly over enemy units. "
According to current rules you cannot move over enemy units. I see no reason to change that. |
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